AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Czech Republic: Q1 2024
Discover the performance trends of the top 5 boxing games on iOS in the Czech Republic for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on iOS in the Czech Republic showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's performance.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at around $236 in the final week of January. Weekly downloads reached their highest at 352 in the same week, while active users peaked at 507. The app experienced a significant drop in both downloads and active users towards mid-March.
EA SPORTS™ UFC® 2 by Electronic Arts maintained a consistent performance. The app's weekly revenue peaked at approximately $228 in the first week of January. Weekly downloads hit a high of 391 by the end of January, and active users reached an impressive 3.7K in late January. The app sustained a steady number of active users, hovering around 2.7K to 2.8K towards the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE had a modest performance. Weekly revenue showed a gradual increase, peaking at $119 in mid-March. Downloads were relatively low, with a peak of 35 in early January. Active users remained stable, peaking at 131 in mid-January before stabilizing around 80 by the end of the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios demonstrated a growth in weekly revenue, culminating at $116 in the last week of March. Downloads surged significantly towards the end of the quarter, reaching 238 in the final week. Active users showed a steady increase, peaking at 322 in the last week of March.
WWE Mayhem by Reliance Games experienced varied performance. Weekly revenue peaked at $127 in the first week of January and saw another peak of $102 by the end of March. Downloads were minimal until mid-March, where they surged to 68. Active users saw a significant increase towards the end of the quarter, peaking at 120 in mid-March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.